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In the relentless battle against acid reflux, conventional wisdom often revolves around avoiding trigger foods such as fatty dishes, coffee, and chocolate. However, while steering clear of these common triggers may provide some relief, it barely scratches the surface of effective management. In this illuminating video, we explore a paradigm shift in acid reflux management: the transformative potential of functional food diets.<br/>Functional foods, distinguished by their ability to confer additional health benefits beyond basic nutrition, emerge as a potent ally in the fight against acid reflux/gastroesophageal reflux disease (GERD). Unlike conventional diets, which predominantly focus on avoidance, functional food diets embrace a proactive approach by harnessing the healing properties of specific foods.<br/>Central to the efficacy of functional food diets is their ability to address the underlying mechanisms of acid reflux. Rather than merely mitigating symptoms, these diets target the root causes, offering a holistic solution to digestive discomfort. Through a meticulous selection of foods, individuals can navigate towards relief and improved quality of life.<br/>One cornerstone of functional food diets lies in their capacity to modulate stomach acid production. By incorporating foods such as bananas, aloe vera, and low-fat yogurt, individuals can naturally regulate acid levels, thereby reducing reliance on medications such as proton pump inhibitors (PPIs) and H2 blockers. This nuanced approach not only alleviates symptoms but also minimizes the potential side effects associated with long-term medication use.<br/>Furthermore, functional foods extend their therapeutic reach by soothing and fortifying the delicate lining of the esophagus. Marshmallow root extract emerges as a hero in this regard, cocooning the esophagus and shielding it from the corrosive effects of acid reflux. Through these protective measures, individuals experience a tangible reduction in symptoms, including heartburn and chest pain, fostering a sense of comfort and well-being.<br/>Crucially, functional food diets wield a potent anti-inflammatory arsenal, crucial for quelling the chronic inflammation characteristic of GERD. Ginger root, turmeric (curcumin), and omega-3 fatty acids found in fatty fish and flax seeds emerge as formidable allies in this endeavor. Through their anti-inflammatory prowess, these foods extinguish the fiery embers of inflammation, providing respite to the inflamed esophagus and stomach.<br/>In essence, functional food diets represent an untapped reservoir of relief for those grappling with GERD. By embracing a proactive approach centered on nutrient-rich, healing foods, individuals can transcend the limitations of conventional dietary advice, unlocking a path towards sustained well-being. Join us as we delve deeper into the transformative potential of functional food diets and embark on a journey towards liberation from acid reflux's grip.<br/>#AcidReflux #GERD #FunctionalFoodD
⏲ 4:46 ✓ 22-Apr-2024
Project Files: https://www.patreon.com/posts/99841213 . <br/>This is the 9th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a new gameplay ability to our system which allows characters to react to attacks. Here we have implemented a sword attack system and when an opponent character is withing the hit area of the sword when an attack is performed, the opponent will get hit and it will be showed by a hit reaction animation. Everything will be network replicated so that you can attack other players in a multiplayer environment this way. <br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 18:2 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/99635410 . <br/>In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer.The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the character is moving. But if I play that montage while character is moving in default slot, the movement foot work will stop for equip animation. By implementing layered animation blending, I will be able to continue to move while doing some other action in upper body. <br/>This is the 8th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. But to understand this part, you do not have to watch previous episodes or be familiar with GAS. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 7:21 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/99566286 . <br/>This is the 6th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a new locomotion blendspace into the system for armed state of the character. So when the character is armed with a weapon, the locomotion will be changed to match the weapon in hand and when the character sheath and become un armed again, the locomotion will become normal. These state change will be changed dynamically as the character equip/unequip weapons in runtime.<br/><br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 14:22 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/99106767 . <br/>This is the 4th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to work on how to implement an ability to un-equip the weapon. We already worked on a equip weapon ability in a previous episode. When the equip weapon ability is applied, we apply a gameplay effect to the character which grants the tag Weapons.Sword.Equipped and this gameplay tag will be used later on to determine if the character has a weapon in hand when we implement attacks. When we un-equip the weapon, the gameplay effect that applied the above tag will be removed from the character. Everything will be replicated. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 14:27 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/98199988 . <br/><br/>This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to work on how to implement an ability to equip weapons by character.Last time we implemented an ability to collect weapons. Now this ability will trigger an animation of equip sword action and the sword previously attached to the sheath will be detached from there and go into character's hand. Game character state will be identified by gameplay tags and we will create a separate equip weapon gameplay effect to update the tags and other variables of the character for weapon equipped state. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 19:0 ✓ 20-Apr-2024
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⏲ 2:23 ✓ 19-Apr-2024
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